So, I created the first sprite for the first game I ever started to develop. He's a knight. This is only one frame of one character. And he's small, but I'm going to stretch him out a little bit once I have some more pieces. I feel like I'm creating a chess set piece by piece. Yay, fun times.
So, he's a small lil fella, but it's the same size the characters were in the final fantasy games. That's what I'm going for. I have to draw sprites in all the positions and moves they'll make. i.e. walking, swinging a sword, sleeping, etc. I found a neat open source photo editor that actually works as a pretty good pixel editor. For those of you not in the know, a sprite is made up of pixels, so I had to go dot by dot to create that knight. Now, multiplay that by, let's say 8 frames (that's conservative), then multiply that by how many animated characters you want in your game (in my case, somewhere between 16 and 20) and you have a lot of damn pixels to draw. Luckily, I think I can cheat a little. I don't have to draw the whole thing to simulate walking, so I can copy and paste the top half then redraw the lower half. All's fun, though. Trying to decide if I'm going to create the game for the Apple iPhone platform, or delve into the Android and Windows mobile markets. Maybe I can just do all three. All it takes is a little coding knowhow and the ability to follow directions. Then your imagination is the limit.
My imagination - limitless imagination in an unimaginative world. (Thanks, Michael Scott).
Wednesday, May 13, 2009
My Buddy and Me
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1 comment:
You can base Kid Sister on me. I'm willing to give up rights to my image in the name of learnin'.
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